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CLASSROOM
MANAGEMENT PLAN AP COMPUTER
SCIENCE |
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INTRODUCTION Welcome
to AP computer science. This course
has three primary functions. First,
for you to learn about the process of developing efficient, working computer
programs and hopefully to learn how to think in the manner of a programmer
with respect to problem solving.
Secondly, for you to learn about computer science especially with
respect to algorithms and data structures and absorb enough information so as
to prepare you for the AP examination.
Thirdly, for you hopefully to begin to appreciate the beauty and
complexity of number systems from a programming and mathematical
perspective. This
packet is important and it should become the first thing you place in your three-ring
binder as you will have to refer to it through out the year. It includes the basics of what you will
need, what will be expected of you and how you will be assessed. It should also be kept in mind that much of
the information in AP computer science is cumulative, i.e. what we learn in
one area we will apply in the next area.
It is therefore important to keep up with your work. In this light you should make arrangements
with one or two people in class with whom you feel that you can share
information, especially if you are absent or that you can talk with about
problems. Try and avoid being absent
or tardy as this will contribute significantly to falling behind. REQUIRED MATERIALS The
following constitutes a list of materials you must bring to class every
day. Failure to bring these items will
result in the loss of participation points. 1 Binder, 3 ring for notes and
returned work. 2 Pens (blue or black ink)
and pencils (#2) 1 Ream of plain white paper (8.5 x 11) for the printer 1 Key or Travel drive (256 MB drive will do but a 1
GB drive would be better -- can be obtained at Staples, Office Deport, Fry's,
The following items are recommended. 1 Computer using some version of MS Windows as the operating system and having access to the Internet. 1 Eraser (Staedtler Mars Plastic #526 50) This eraser is the one recommended by ETS for making erasures on standardized tests. |
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GENERAL INFORMATION The
following tells you who I am and how you can reach me outside of class. The best time to discuss problems that you
may be having with a particular problem or even the course in general is
before or after school NOT five minutes before class is due to start or your assignment
is due. INSTRUCTOR: W. Dirk Sikkema OFFICE
HOURS: Before
school from about WEBSITE: www.blacksage.com TEXT: Java,
Software Solutions by Lewis, Loftus and Cocking. LAB
MANUAL: Handouts/Overhead/Internet ASSESSMENT Generally
assessment will be accomplished using tests, quizzes, and programming
projects. A. TESTS & QUIZZES: Tests will usually be given at the
end of each subject category. Tests
may be multiple choice, true/false questions or
matching. Quizzes are usually
unannounced and cover a single topic, problem, vocabulary set and/or
nomenclature. Tests will usually be
worth 50 points. Quizzes are usually
worth 10 points. The date of tests
will be indicated on the weekly assignment sheet. It is your responsibility to arrange for
make-up exams if you are absent. Make
up exams will be given only during class or if time permits before school. B. PROGRAMMING PROJECTS: Programming projects will be given a
due data on the date that they are assigned. Late projects will not be
accepted unless there is a valid medical reason for the project to be late
(only an excused absence is acceptable and you must attach your admit to the
project). If your absence is excused
you must turn your project in the first time you are in class after your
absence. Projects are considered late
after your class period has met on the day the project is due (i.e. they are
late if they are turned in at the end of the day rather than during class).
To turn in you project, you must print out a listing of the source code and
several runs of your project with different sets of data that fully test the
program. The point value of programs
will vary from 10 to 50 points. C. PARTICIPATION An important part of learning is creating an
environment in which the entire class can learn. This requires that students participate in
a favorable, positive way. Thirty (30)
points will be counted towards participation to encourage this positive
learning environment. Points will be
lost for tardiness (you cannot participate if you are not present and your
late arrival is disruptive), failure to bring appropriate supplies to class
(notebook, pen, pencil, paper and disks) (it is difficult to participate if you are not
appropriately prepared for class), eating in class (you cannot be
concentrating on class if you are concentrating on food) and any other
behavior deemed to be disruptive to the learning environment of the class. D. GRADE
CRITERIA (per quarter):
Total Points are about 200 to
400 per quarter A 90-100% B 80-89% C 70-79% D 60-69% F 60% and below |
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COMPUTER ETIQUETTE An
important aspect of any computer course is how the machines are treated and
used. AUSD policies regarding computer
use will be enforced in this class.
While the instructor is lecturing the machines will remain off unless
you are told otherwise. COOURSE CONTENT Course
content and an outline of topics to be covered can be viewed on the class
website. RULES AND PROCEDURES The
primary rule in any classroom is to have respect for one another, respect for
property and respect for the learning process. At all times it is appropriate to act
towards others as you would wish others to act towards you. Respect
for the learning process is shown though arriving in class on time and being
prepared to work (pen, pencil, paper, notebook,
textbook and other materials that may be necessary for work). You should be in your seat ready to work
when the bell rings. Failure to have
the requisite materials for class will be result in the loss of participation
points. Respect
for the learning process is also shown by remaining quiet while the
instructor is talking (unless you are responding to a direct question posed
by the instructor). This is
particularly important since some instructions will involve issues directly
related to the programming projects.
During direct instruction you should remain silent and take notes on
the material being presented. Electronic
devices should not be visible or being played during class. Pick up trash and
this includes not just your own. No food or drink should be consumed in the
classroom. This is an absolute in as
much as the computers are expensive to replace and do not respond well when
encrusted with food or soaked with fluid. Class
is over when the instructor dismisses the class. The class will NOT be dismissed until
everyone has returned to their seat and the classroom has been returned to
the state it was in when you arrived. Should
you need to use the restroom during class do not interrupt the class to
ask. Obtain the restroom pass from the
front of the room, sign out on the clip board and
go. Sign back in when you return. Only one person may go to the restroom at a
time. The
only acceptable excuse for turning an assignment in late is an excused
absence. If your absence is excused,
you must turn in your work with the admit slip stapled to the work. There is no exception to this policy. No admit, no
credit for absent work. If you are
involved in an activity, it is still your responsibility to get work turned
in on time. No late work from people
involved in activities will be accepted.
If you are involved in an activity and anticipate being absent during
class time you must turn in your assignment prior to class. If you are absent
on the day of an exam and your absence is excused, it is your responsibility
to arrange for a make-up exam. Make-up
exams will generally be given in class on the day that you return from your
absence. Academic
dishonesty will not be tolerated.
If you are caught copying work from someone then both individuals will
receive a zero on the assignment. If
you cheat during an exam then you will receive a zero on the exam. If you are caught cheating a second time in
the same quarter, no matter what the assessment, then you will receive an F
minus for the quarter. Students
are expected to be in class on time.
Your first tardy you will be warned.
Subsequent tardies will result in the loss
of participation points and possibly referral to the office. All
returned work and class notes are to be kept in your three ring binder. This binder
should be solely for AP Computer Science work and should not contain the work
from other classes. Be sure to include
in your 3 ring binder extra binder paper. |
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